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GameDev\Platform\Helper\Json::decode
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1 |
13 µs |
0 µs |
4,576 bytes |
0 bytes |
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GameDev\Platform\Service\Game\API\Slot\State\SaveAction::fixFinal…
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1 |
1 µs |
0 µs |
664 bytes |
408 bytes |
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GameDev\Platform\Service\Game\API\Slot\State\SaveAction::fixRound…
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1 |
11 µs |
0 µs |
3,504 bytes |
3,248 bytes |
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GameDev\Platform\Service\Game\API\Slot\State\SaveAction::generate…
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1 |
27 µs |
0 µs |
5,312 bytes |
5,056 bytes |
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GameDev\Platform\Service\Shared\Game\Session\GameStateService::re…
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1 |
11,252 µs |
3,866 µs |
168,928 bytes |
206,432 bytes |
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GameDev\Platform\Model\Shared\Session\Player\AbstractPlayer::getM…
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3 |
0 µs |
0 µs |
664 bytes |
0 bytes |
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GameDev\Platform\Service\Game\Session\Round\RoundService::getRoun…
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1 |
1,992 µs |
848 µs |
24,856 bytes |
43,600 bytes |
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GameDev\Platform\Persistence\SessionTransactionManager::beginTran…
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1 |
672 µs |
234 µs |
5,440 bytes |
0 bytes |
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GameDev\Platform\Service\Game\API\Slot\State\SaveAction::shouldCo…
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1 |
2 µs |
0 µs |
664 bytes |
0 bytes |
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GameDev\Platform\Model\Shared\Game\Session\GameState::updateProto…
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1 |
5 µs |
0 µs |
1,768 bytes |
0 bytes |
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GameDev\PlatformGameApi\DTO\Common\WindowSettings::jsonSerialize
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1 |
6 µs |
0 µs |
3,248 bytes |
0 bytes |
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GameDev\Platform\Model\Shared\Game\Session\GameState::updateWindo…
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1 |
4 µs |
0 µs |
1,392 bytes |
0 bytes |
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GameDev\Platform\Model\Shared\Game\Session\GameState::updateGameS…
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1 |
4 µs |
0 µs |
1,392 bytes |
0 bytes |
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GameDev\Platform\Service\Game\Session\Round\RoundService::saveRou…
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1 |
17 µs |
0 µs |
4,144 bytes |
0 bytes |
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count
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1 |
0 µs |
0 µs |
584 bytes |
0 bytes |
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GameDev\Platform\Model\Shared\Game\Session\GameState::updateGameS…
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1 |
4 µs |
0 µs |
1,016 bytes |
0 bytes |
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GameDev\Platform\Service\Shared\Game\Session\GameStateService::sa…
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1 |
8,052 µs |
2,135 µs |
316,328 bytes |
327,040 bytes |
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GameDev\Platform\Service\Game\API\Slot\State\Factory\GameActionEv…
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1 |
101 µs |
0 µs |
92,576 bytes |
46,424 bytes |
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GameDev\Platform\Event\Game\GameActionEvent::setException
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1 |
0 µs |
0 µs |
632 bytes |
376 bytes |
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Symfony\Component\EventDispatcher\EventDispatcher::dispatch
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1 |
9,251 µs |
2,457 µs |
262,584 bytes |
282,360 bytes |
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GameDev\Platform\Persistence\SessionTransactionManager::commit
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1 |
663 µs |
106 µs |
1,912 bytes |
0 bytes |
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GameDev\Platform\Service\Shared\Game\Session\GameStateService::un…
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1 |
1,835 µs |
262 µs |
10,488 bytes |
0 bytes |
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GameDev\PlatformGameApi\DTO\StateApi\SaveStateOutput::__construct…
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1 |
1 µs |
0 µs |
632 bytes |
0 bytes |